Story Mode Method
Last checked May 26, 2026Story mode rewards clean roles over pure rarity
A strong story team clears waves quickly, covers air or hill lanes, and has enough economy to upgrade before bosses arrive. The best unit is the one that fills your missing role, not always the rarest unit.
- Main carry: hybrid or high-damage DPS that can handle most waves.
- Hill / air coverage: prevents flying enemies from leaking while your ground DPS scales.
- Farm: gets your carry upgraded before boss waves.
- Support: range, damage, slow, stun, or cooldown help when raw DPS is not enough.
Verification note: role labels and public unit context were checked against current UTDX tier lists from Pro Game Guides, Beebom, and Destructoid.
Best Story Team Template
6 SlotsMain Carry
Use your strongest hybrid or boss-killing unit here. This unit gets early upgrades and handles most enemy waves.
Hill / Air DPS
Story maps punish teams that cannot hit flying enemies. Bring a hill or long-range unit if your carry lacks coverage.
Farm
Economy is the difference between scraping by and clearing comfortably. Upgrade farm early, then funnel into carry DPS.
Support / Control
Use this slot to fix your map problem: range buffs for awkward maps, stuns for fast waves, or slows for boss lanes.
Story Mode Rankings
UPD 3.25| Tier | Unit / Role | Best Use | Story Mode Note |
|---|---|---|---|
| SSS | Dragon Warlord | Main carry | Premium damage pick for players pushing harder story stages and bosses. |
| SSS | Sharpshooter King | Hill / range DPS | Excellent coverage when maps require air control or long sightlines. |
| SS | Gluttonous Warlord | Wave clear | Strong practical carry that clears waves without needing a perfect setup. |
| SS | Dragon Girl | Flexible DPS | Highly rated in public lists and easy to slot into story teams. |
| S | Jinoo | Summon pressure | Summons help stabilize maps where one carry cannot cover every lane. |
| S | Lulu / Utility supports | Control | Useful when your damage is enough but fast enemies or bosses leak. |
| S | Farm units | Economy | Mandatory for comfortable clears once upgrade costs become the bottleneck. |
| A | Budget Mythic DPS | Progression | Good enough for early and mid story if upgraded quickly with farm support. |
Progression Plan
Beginner Friendly- Early waves: place one cheap DPS and start farm upgrades.
- Mid waves: upgrade the main carry before spreading money across every slot.
- Air waves: add hill coverage before the first flying wave reaches your base.
- Boss waves: use support/control near the longest path section to buy more hit time.