Relic Method
Last checked May 26, 2026Match relics to the unit's job
Relics are not just flat power. A carry wants damage and cooldown, a DoT unit wants uptime or proc value, a support wants range or cooldown, and a farm unit should not steal premium carry pieces.
- Carry DPS: damage, cooldown, crit, and boss pressure.
- DoT / proc units: uptime, attack speed, and effect consistency.
- Support: range and cooldown usually beat raw damage.
- Farm: use economy-specific relics or spare pieces.
Verification note: current relic set context was checked against the May 2026 Pro Game Guides relic set guide, which lists current UTDX relic sets and set bonuses.
Best Relic Targets
Priority SetsRebellious Shinobi
Premium damage set for units whose value comes from repeated high-impact attacks.
Biju Set
Strong high-end set when your unit scales well with direct damage and premium stats.
Reaper Relic
Excellent on units that need to delete priority enemies before they cross the map.
Bio-Android
A flexible set for units that benefit from sustained value rather than one burst window.
Relic Set Rankings
UPD 3.25| Tier | Relic Set | Best Use | Build Note |
|---|---|---|---|
| SSS | Rebellious Shinobi | Main DPS | Top carry choice when the unit scales from damage and cooldown. |
| SSS | Biju Set | Premium carry | High-value set for endgame damage builds. |
| SS | Reaper Relic | Boss killing | Use on units whose job is deleting priority enemies. |
| SS | Bio-Android | Sustain / scaling | Good for long fights and units that stay relevant over time. |
| S | Reanimated Ninja | Flexible DPS | Solid when premium sets are not available. |
| S | Captain / Warlord style sets | Support or role-specific | Use when the set bonus matches the unit's mechanic. |
| A | Starter relic sets | Progression | Fine while leveling; replace when farming Virtual Realm seriously. |
Sub-stat Priority
Quick Rules- Main DPS: damage, cooldown, crit, and range if placement is restrictive.
- DoT units: attack speed, cooldown, duration/proc consistency where applicable.
- Support: cooldown and range before damage.
- Farm: economy value first; damage stats are usually wasted.