Infinite Mode Method
Last checked May 26, 2026High waves are a role check
Infinite mode is less about one flashy unit and more about whether your full team covers the required jobs: economy, scaling damage, boss pressure, air coverage, support, and stall.
- Economy: lets you max upgrades before enemy HP outpaces your board.
- Scaling carry: handles wave HP growth better than plain early burst.
- Boss pressure: deletes high-HP priority enemies before they break the run.
- Support/stall: buys time for cooldowns, summons, DoT, and long-range DPS.
Verification note: unit role context was checked against current UTDX tier lists from Pro Game Guides, Beebom, and Destructoid.
Best Infinite Team Slots
High Wave CoreScaling Carry
Your main carry should keep scaling as waves get longer. DoT, summons, strong hybrid damage, or premium endgame units belong here.
Farm / Economy
If you cannot max your board quickly, your best units never reach their real damage window.
Boss Killer
Bosses end runs when wave clear units are busy. Bring a single-target or burst unit to solve high-health enemies.
Support / Stall
Range buffs, slows, stuns, summons, or control effects let your damage tick longer and keep enemies inside kill zones.
Infinite Mode Rankings
UPD 3.25| Tier | Unit / Role | Best Use | Infinite Mode Note |
|---|---|---|---|
| SSS | Dragon Warlord | Scaling carry | Premium endgame damage slot for accounts pushing deeper waves. |
| SSS | Sharpshooter King | Boss / range DPS | Excellent for long sightlines and high-priority enemy pressure. |
| SS | Jinoo | Summon pressure | Summons help cover lanes and add consistency in longer runs. |
| SS | Gluttonous Warlord | Wave clear | Strong practical damage profile for mixed waves. |
| S | Farm units | Economy | Not optional for serious high-wave attempts. Upgrade tempo wins runs. |
| S | Lulu / control supports | Stall and utility | Useful when enemies survive long enough to leave your main kill zone. |
| A | Dragon Girl | Flexible DPS | Good carry if you lack the top Secret options. |
| A | Budget DPS | Early waves | Helps you stabilize early, but falls off without support and upgrades. |
High-Wave Plan
Practical- Early waves: stabilize with cheap DPS while investing in farm.
- Mid waves: max your scaling carry and add hill or boss coverage.
- Late waves: stack support, control, and range around the longest kill zone.
- When stuck: fix the missing role first. More raw DPS is not always the answer.